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Welcome to the A MAZE . / Berlin 2025 program! Add sessions to your profile to get an easy overview of your own schedule!

Program is regularly updated with new sessions.
Thursday, May 15
 

10:30 CEST

The German Federal funding program for the games industry „Games-Förderung des Bundes“
Thursday May 15, 2025 10:30 - 11:30 CEST
The games industry is a rapidly growing global sector. Germany is the largest market in Europe and the fifth largest market worldwide. In order to ensure the competitiveness of the German location, the funding instrument has created an incentive system for positive trends: with increasing total sales in the industry, the market share of German companies should also grow. The number of people employed in Germany should also increase. This will counteract Germany's wage price level, which is an obstacle to competition in international comparison. As part of the creative industry, games development has innovation potential. There are technical innovations as well as socio-cultural innovations. But new business models are also recognisable as economic innovations. Federal funding has created better framework conditions for development from Germany.


AUDIENCE:
Developers, Entrepreneurs, and especially Start-Ups
REQUIREMENTS:
No requirements
BRING:
Nothing

For this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 10 minutes before the starting time.
Artists
avatar for Dr. Matteo Riatti

Dr. Matteo Riatti

DLR e.V.
Matteo Riatti, born in 1989, Is working as head of department for the German federal funding-program for video game development within the DLR Projektträger. Matteo has a background in semiotics and media science and a PhD in Game Studies. He is an avid gamer and is still waiting... Read More →
Thursday May 15, 2025 10:30 - 11:30 CEST
Workshop Room 1 Gerichtstraße 35, 13347 Berlin, Germany

11:00 CEST

Creative Crises - Resilience and Recovery
Thursday May 15, 2025 11:00 - 12:30 CEST
Creative crises can strike any creative, but when your passion has to pay the bills, they can be devastating. This workshop offers a safe space to better understand, prepare for, and overcome your own creative crisis. Through shared experiences and guided discussion we'll develop strategies for recovery and resilience. Join us for an honest conversation about creative struggles and leave with your personal toolkit for creative tenacity.

AUDIENCE: Creatives who struggle with the way they do their work. Those suffering from the tension between creative passion and source of livelihood, from self-exploitation or self-doubt. Especially those that want to find ways to better manage these many divergent pressures.
REQUIREMENTS: No hard skills required. Willing to share about their own struggles, at most.
BRING: If desired, a pen and paper to take some notes. No computers or screens.


For this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 10 minutes before the starting time. 
Artists
avatar for Martin Nerurkar

Martin Nerurkar

Creative Director, Sharkbomb Studios
Martin managed to combine his passion for games with his architecture degree. Currently he lives a double life. By day as an independent game developer and by night as freelance game and UX designer. Under his label Sharkbomb Studios he builds games about community, vulnerability... Read More →
Thursday May 15, 2025 11:00 - 12:30 CEST
Workshop Room 2 Gerichtstraße 35, 13347 Berlin, Germany

12:00 CEST

Beyond Loops: Crafting Dynamic Game Music using FMOD
Thursday May 15, 2025 12:00 - 13:30 CEST
This workshop is designed for game developers of all experience levels who want to integrate interactive music into their projects. Using FMOD and prepared audio assets, participants will implement dynamic music that reacts to gameplay.

Participants will work with provided audio assets or their own music, implementing systems that range from simple transitions to complex adaptive scores. The session will cover concepts such as vertical layering, horizontal re-sequencing, and parameter-driven music changes.

No prior music or audio experience is required - this workshop is designed to be beginner-friendly for developers, while still offering valuable insights for those with more experience in game audio.


AUDIENCE:
Game developers, designers, and anyone interested in game music implementation, from beginners to experienced devs.
REQUIREMENTS:
No coding skills required. Basic familiarity with digital audio workstations (DAWs) or game engines is helpful, but not necessary.
BRING:
A headset & laptop installed with FMOD Version: 2.03.06 or newer

Download FMOD here after registration: https://www.fmod.com/download

For this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 10 minutes before the starting time. 
Artists
avatar for Stepan Sobanov

Stepan Sobanov

Stepan Sobanov is a composer and music producer for video games and film, specializing in dynamic and interactive scores. His work can be heard in the award-winning Nintendo Switch game Tilt Pack, the TV series Tatort Borowski, and various short films and commercials. He teaches media... Read More →
Thursday May 15, 2025 12:00 - 13:30 CEST
Workshop Room 1 Gerichtstraße 35, 13347 Berlin, Germany

13:30 CEST

Too many gamedevs and only one game: a continue-the-Bitsy minijam
Thursday May 15, 2025 13:30 - 15:00 CEST
A tiny gamejam with a chaotic premise: Bitsy, but we all take turns building on the same game. We will form tiny teams of developers, and each team will take a turn building on the same Bitsy game. One team will have a limited time to realize their vision, then the next team will take over to do the same. Ongoing results will be displayed on a projector so we can all scheme and plan until it's our turn. Join us as we incrementally and collectively build one game!

How will it look? Are too many gamedevs a good thing? Will it be chaotic or cohesive? Does it matter? We have 90 minutes. Lets join forces and make a Bitsy!

And if too many people join then some can take on the role of shouting instructions at the screen. Full filling the role of producer, which can sometimes be a useful role in gamedev.

AUDIENCE: Ideal for people interested in experiencing making a game in a silly yet time sensitive setting. Time pressure can bring people together, and so can Bitsy!
REQUIREMENTS: Knowledge of Bitsy.
BRING: 
One computer for everyone to work off will be provided. We share the same machine. This is a collective effort.

For this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 10 minutes before the starting time. 

Artists
avatar for alienmelon

alienmelon

Nathalie Lawhead is a solodev creating interactive art and video games. They are passionate about the electronic world, cyberspace, broken systems, the profound poetry of computer glitches, error art, desktop pets, weird freeware, and the beautiful existential horror of our digital... Read More →
Thursday May 15, 2025 13:30 - 15:00 CEST
Workshop Room 2 Gerichtstraße 35, 13347 Berlin, Germany
 
Friday, May 16
 

12:30 CEST

AI Sidekick: Power-Ups for Indie Game Devs
Friday May 16, 2025 12:30 - 14:00 CEST
AI isn’t here to steal the show—it’s here to jam with you! In this hands-on workshop, we’ll explore how AI tools can boost your game dev workflow without taking over the fun parts. From early ideas and prototyping to vibe coding, 3D art, and sound, we’ll dive into how generative AI can lend a hand at every stage. We'll also get practical with a live demo on creating 3D assets using AI. Come hang out, swap ideas, and chat about how indie devs can use AI in creative, collaborative, and even weird ways.

AUDIENCE:
Game Developers, 3D artists. People looking to incorporate AI tools into their everyday work.
REQUIREMENTS:
Workshop is made for beginners. No need for any particular skills. Drawing, 3D modeling, or coding skills is a plus.
BRING:
Laptop or tablet. No need to pre-install anything.


For this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 10 minutes before the starting time. 
Artists
avatar for Vladimir Storm

Vladimir Storm

creative director, artist, Sirpin Studio
Vladimir Storm is a visual artist, a filmmaker and a creative director focused on AR/VR storytelling, narrative games and interactive computer graphics. He worked with clients like Microsoft, Netflix, Niantic, Valve, Snapchat, etc. Vladimir collaborates with film and game studios... Read More →
Friday May 16, 2025 12:30 - 14:00 CEST
Workshop Room 2 Gerichtstraße 35, 13347 Berlin, Germany
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