Explore the challenges and opportunities developers face in today’s changing industry. By combining data-driven insights with real-world experience, we will highlight potential pathways to success. During this workshop we will cover topics like lessons from recent indie launches, pre-launch strategies, the role of Steam Wishlists and their conversion to sales, indie sales performance in 2024 and early 2025, and effective marketing approaches—especially through social media.
But besides that
people can also apply here with an unreleased game to receive feedback from the guest marketeer and indie publisher Thomas Reisenegger (FFG), or simply join as part of the audience.
AUDIENCE:Developers, studio owners or indie marketeers who are developing a game as an indie and want to find out how they could approach today’s game market or want to hear or/and share Insights from recent indie game launches
REQUIREMENTS:For those who are actively involved in creating or promoting a game and want to explore business and marketing strategies within the indie game space.
BRING:Something to take notes with.
For this workshop online registration is not required to attend. The spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 10 minutes before the starting time.